El Macero Men's Club · Side game

The Fastest Hole

One ball, four players, one clock. Nobody's counting strokes.

Heads upFriday after the matches

Friday afternoon into the evening, once the matches wrap, we're running the Fastest Hole on hole 5 from shortened tees. It's played in foursomes, so you and your partner will need another two-man team — find one now, before Friday, and settle who's hitting the tee shot.

0:00.0
Clock shown at 4× speed
The Pheasant Invitational presents
The Fastest Hole
Hole 5, shortened. Four players. One clock.
Time to hole out
0:00.0
Strokes
4
Nobody's counting strokes. Only the clock. Now beat it.
Four players, one ball. One of you hits the tee shot — after that, where the other three stand is up to you. Two in the landing zone and one on the green? Your call.
Two rules. One: the ball has to stop before anyone hits it. Run to it, yell at it — just let it stop.
Two: hit it out of bounds and you're done. OB is a DQ.
Clock starts at the tee shot. Get it in the hole. Fast.
Station 2 sprints to it — and hits
Ball's still rolling — wait for it…
Station 3, greenside — chip or putt, whatever it leaves
Flag out · putt · drop
0:00 / 0:45

Four players, one ball

One player hits the tee shot. After that, where the other three stand is entirely up to the team — we don't dictate positions. Two in the landing zone and one on the green, one deep and two short, whatever you think gives you the best shot. Placement is the whole strategy.

Two rules

One: the ball has to come to rest before it's struck — run to it, yell at it, swing whatever club is in your hand, but let it stop first. Two: hit it out of bounds and you're done — OB is a DQ.

The clock, not the card

Time starts when the tee shot is struck and stops when the ball drops. Strokes don't matter. A seven in ninety seconds beats a four in two minutes. Fastest foursome on Friday takes it.